Thursday, December 04, 2008
Tuesday, October 07, 2008
Knight Update
I finished a bit more of my Knight, its slow progress at the moment, but its getting there.Added shoulder Pauldrons, reduced number of polys in red cloth (will be adding cloth detail with normal map and diffuse map), added thigh plates and detail to bottom of Curiass, and finally started modeling the arms.
Tuesday, September 09, 2008
Im working on more stuff for my portfolio at the moment, including a character I'm working on for an idea I have. Below is a picture of how it is going.
I haven't got too far, but i am intending to use zbrush to make a normal map which I will include most of the detail on, and I will be optimising the cloth around his shoulders as it may have too many polygons. I will be updating regulary hopefully.
I haven't got too far, but i am intending to use zbrush to make a normal map which I will include most of the detail on, and I will be optimising the cloth around his shoulders as it may have too many polygons. I will be updating regulary hopefully.
Thursday, May 15, 2008
Questionnaire
Please send your answers to me by either leaving them in a comment here, or emailing me at spannadan@hotmail.com
1. Age
2. Sex
You will need to look at this selection of images Link
Please answer the following questions with the scale:
1 = Strongly Disagree
2 = Moderately Disagree
3 = Neither Agree or Disagree
4 = Moderately Agree
5 = Strongly Agree
Please put the number of the question, followed by your choice of answer. (e.g. 3. 2)
3. High definition characters improve gameplay.
4. Pixellated game characters make games more fun.
5. Realistically proportioned characters are important.
6. Computer game characters have become less aesthetically pleasing with the inclusion of realistic modelling.
7. 2D characters are childish compared to 3D characters.
8. A game is only good if the character design is realistic.
9. People only play games where they play as beautiful characters.
10. The limited colours of early sprites such as artefacts 1 and 2 degrade its value.
11. Realistically modelled eyes are important.
12. Lighting of the character is important.
Please answer the following questions with a sentence.
13. What is your favourite example from the picture, and why?
14. Please write down the order from favourite to least favourite using the number above the picture (e.g. 362415)
15. Do you prefer pixel art or 3D art?
16. Do you have a favourite game character? If so please write the name of the character and state why you like the design of that character.
1. Age
2. Sex
You will need to look at this selection of images Link
Please answer the following questions with the scale:
1 = Strongly Disagree
2 = Moderately Disagree
3 = Neither Agree or Disagree
4 = Moderately Agree
5 = Strongly Agree
Please put the number of the question, followed by your choice of answer. (e.g. 3. 2)
3. High definition characters improve gameplay.
4. Pixellated game characters make games more fun.
5. Realistically proportioned characters are important.
6. Computer game characters have become less aesthetically pleasing with the inclusion of realistic modelling.
7. 2D characters are childish compared to 3D characters.
8. A game is only good if the character design is realistic.
9. People only play games where they play as beautiful characters.
10. The limited colours of early sprites such as artefacts 1 and 2 degrade its value.
11. Realistically modelled eyes are important.
12. Lighting of the character is important.
Please answer the following questions with a sentence.
13. What is your favourite example from the picture, and why?
14. Please write down the order from favourite to least favourite using the number above the picture (e.g. 362415)
15. Do you prefer pixel art or 3D art?
16. Do you have a favourite game character? If so please write the name of the character and state why you like the design of that character.
Wednesday, May 14, 2008
Sunday, May 11, 2008
Thursday, May 08, 2008
6th Artifact
I finally finished UV mapping and texturing my final artifact, I'm pleased with most of it but there are a few things I'm not pleased with. Final polygon count was just under 7000 polygons, 7000 being the limit i set. This was based on the model for Lara Croft in a more recent release of the series. I will update soon with details on the questionnaire, and I have to write up the evaluations also.